![]() The plan was to design a few for each, then try to get people to vote for which one to put through. I wanted to design a Boxer costume as I'm almost always in Brian_F's stream and so on. I'm constantly tuning into Jammerz Streams, I knew he would have liked to see Poison in a cheongsam attire (a la SF4). Juri, I like the character overall, the others I wanted to design for because of streamers &/or gameplay. It was Juri - Poison - Boxer - Cody - Laura. Initially, I had a list I wanted to design for. What made you choose them over other characters? I really liked NY Mobster Alex (in finals), Mech Alex, Secretary Poison, and just. ![]() There was some amazing art submitted, what other costume designs did you see from the contest that you enjoyed? I didn't properly check back till the last 24 hours, but friends will tell you I never thought I was going to win I found myself repeating “I'm a nobody, no following, and can't do much to get votes so watching it was doing me no favors.” It was during the last day I thought, “Oh, I actually have likes, I might actually make top 2?” But always doubted my placement up till the last 30 minutes. I remember reading a bunch and just, from there, avoided it where possible. It wasn't until much later, when more people started talking to me about it, that I went to check out the contest, the reactions, what was being said and. So, when I did come to (around 7 pm?), I went through group chats to catch up, and went about the day as usual opened up a bunch of streams, and went back to drawing. Hmm, a long while after voting started, I woke up to a series of notifications 'JnXC not even awake', 'He underestimated the power of penis', 'It's 1st now! Got 1k likes' and all sorts. When did you feel like you were guaranteed to win? I wasn't overly excited, as I thought “oh, that's nice but I won't win”.įrom the beginning, your piece was in the lead. What was it like hearing you were in the top 12?Īh, hearing I made it to the finals was nice. Your Juri Costume, “Untamable” recently won the Street Fighter V Costume Design Contest. Currently clearing my plate of commissions… These days, I find myself drawing art that's a little more on the curvy side.īeing a freelance artist, when I'm not drawing for others, I'm trying to draw for myself with side projects and studies where possible. Over time, it became less fun at the moment, and more like a puzzle that needed to be solved else, it’d keep me awake. These ranged from Street Fighter characters doing signature moves to random Zelda ( Link to the Past ) doodles & “level designs.” I'd always find time to draw growing up, though. Kinda long… as a kid I'd be doodling SNES / Megadrive characters on whatever surfaces available.
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![]() First step, we convert the FString (UE4) parameter to a JNI parameter that will hold a String If (JNIEnv* Env = FAndroidApplication::GetJavaEnv(true)) void UAndroidAPITemplateFunctions::AndroidAPITemplate_ShowToast(const FString& Content) Currently, we only have one function whose name is AndroidAPITemplate_ShowToast. As usual, the header file is giving the prototype of the functions and the meta data (in the UFUNCTION() macro) to allow them to be called by UE4, and in the Cpp file we have the implementation of these functions. The functions exposed to blueprints are in the class UAndroidAPITemplateFunctions (in the files Classes/AndroidAPITemplateFunctions.h and Private/AndroidAPITemplateFunctions.cpp). Let’s make an actor which calls this function in its Begin Play event, then we put this actor in a scene, and send it to the Android phone (or tablet).Īs expected, a Toast text is shown at the beginning.īefore we go any further, some explanations must be made. This function simply shows a Toast message with the given text parameter. Right now, this plugin contain only one function (callable from a blueprint): Show Toast under the category Android API Template. At this point we might have to restart (again) the engine. Let’s click on the “Enabled” checkbox to enable the plugin. Once the engine is started and the plugin is built, let’s go in “Settings”, then “Plugins”: under the “Mobile” category (at the end) we must see the “AndroidAPITemplate” plugin. Now, we need to start (or restart) the engine so it can build the plugin. Now, we have a “Plugins/AndroidAPITemplate” folder inside the game directory. Just download this archive, create a “Plugins” directory next to your “Content” directory and unzip the archive inside this “Plugins” Directory. Unreal Engine, at least in its current version, doesn’t offer a template for a Android plugin. ![]() Let’s not lose time! We want to make this plugin quickly (we only have ten minutes if you look at the title of this article), so we will use a template for an Android plugin. Fortunately, it’s really easy (if we follow this guide)! It’s easier if you’re familiar with the plugin system of UE4, but even if you’re not, this tutorial should be accessible (you should be confident with Android and Java development though). The following table shows which NDK and Android Studio versions are required or compatible with different versions of Unreal Engine.Let’s say we’re developing a game for mobile and we want to use one of the device functionalities, like reading the data from the light sensor, get the data from the contacts, or send a SMS: UE4 doesn’t provide an API for this, so we have no choice, we have to make this API ourselves. If the entries for SDKPath, NDKPath, and JDKPath do not exist in your DefaultEngine.ini, they will use the default path to the Android home directory. Alternatively, you can open DefaultEngine.ini and provide them under the section. If you have multiple installations of these components, or have installed them in non-standard directories, you can manually provide their paths here. When these fields are left blank, they fall back on a set of default paths used by the installation process in the previous sections. ![]() You can find the SDK paths by opening Edit > Project Settings, navigating to the Platforms > Android > Android SDK section. ![]() If you need to support an earlier version of Unreal Engine alongside 4.25 or later, use the Android Studio setup in this document, then follow the instructions in this section. This is most likely to be the case if you have an installation of Unreal Engine alongside an earlier version that used CodeWorks.ĭo not install CodeWorks and Android Studio at the same time, otherwise you will receive errors. However, if you are using an earlier version of the Unreal Engine alongside Android Studio, you may need to manually target your SDK paths to be compatible. If you followed the above how-to sections correctly, Unreal Engine will automatically associate the SDK paths for the Android SDK, the current Android NDK version, and the Java Development Kit (JDK). This issue is addressed in Unreal Engine 4.25.1 and later. Remove the entry in this list for lldb 3.1, but leave the others. If you receive an error stating that a package called lldb 3.1 could not be loaded, open the SetupAndroid script with a text editor, and locate the line of code that reads:Ĭall "%SDKMANAGER%" "platform-tools" "platforms android-28" "build-tools 28.0.3" "lldb 3.1" "cmake 3.404" "ndk 462" Android setup should then proceed normally. In the event that you receive an error stating that repositories.cfg cannot be loaded, navigate to the folder where it is expected (usually C:/Users/.android/repositories) and create an empty repositories.cfg file. ![]() Now, your goal from here is to try to earn every character’s cutscenes before the end of Act 1. If you played a blind playthrough and followed the steps above, the game will think you are playing for the first time and will show you dialogue you’ve already seen. To save time, you should enter the game settings and opt to skip all unseen dialogue. To get the best ending in Doki Doki Literature Club, you must unlock all the cutscenes for each character in the game before the end of Act 1. ![]() © Team Salvato Doki Doki Literature Club - How to Get All Cutscenes
![]() WrestleMania 35, which took place in 2019, was the longest WWE historical event, spanning over 7.5 hours! The main segment was 5.5 hours long, even without a pre-show, and the amazing fact is the event didn’t end until 12.30 am the next day! Nobody wants to be awake for this long! On March 31, 1985, the first WrestleMania was at Madison Square Garden in New York City. It is the upcoming 38th annual event on Weekend nights. WrestleMania, one of the biggest shows of the wild nights of the year, is returning to Arlington on April 3, 2022. T, Alice Cooper, Lawrence Taylor, Pamela Anderson, Mike Tyson, Donald Trump, Floyd Mayweather, Pete Rose, Burt Reynolds, Mickey Rourke, Snoop Dogg, Sean “Diddy” Combs, Kid Rock, Fred Durst, Ozzy Osbourne, Ronda Rousey, Rob Gronkowski, and Shaquille O’Neal. WrestleMania has helped WWE promotion to a large scale and many of WWE professional wrestlers rose to stardom due to participation or special appearances in this event the name of those stars include: Aretha Franklin, Cyndi Lauper, Muhammad Ali, Mr. The concept of WWE WrestleMania was put forth by WWE owner Vince McMahon and the Famous ring announcer Howard Finkel came up with the name “WrestleMania” in 1984. It adds to WWE Success a lot through merchandise, media and shows. WWE WrestleMania is the most booming and aired, chief Professional Wrestling event on PPV and WWE Network. The latest of which was held in Orlando, Florida on 2nd April, 2017 and 34th edition is to be held in New Orleans, Louisiana on 8th April, 2018. The First WWE WrestleMania Event was produced in 1985 and since then have had 33 editions. One of the most famous “Big Four” events of WWE. It is an American Professional Wrestling Promotion based in Stamford, Connecticut. WWE WrestleMania is an annual WWE pay-per-view professional wrestling event which airs between Mid-March to Early April. WWE Wrestlemania Highlights All About WWE WrestleMania It Broke the record of the indoor supporting event with an audience of 108,713 in year 2010. WWE WrestleMania is the most thriving and high-rated professional wrestling event since its first production. Select your cheap Wrestlemania tickets 2022 and watch it live. Wrestlemania seating plan / venue map is also available on tickets selection page. You can use discount coupon code WWE-3 on checkout page and get 3% special discount on WWE Wrestlemania tickets cheap. Want to get cheap Wrestlemania tickets? We have WWE Wrestlemania 2022 tickets discount coupons available. It was first produces 1985 and has had 33 editions since then. WWE WrestleMania is a professional wrestling event hosted by WWE, airs on Pay-per-view and WWE Network annually between Mid-March to early April. 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WWE SmackDown Live – 28th August 2020 Full show Dailymotion and Download Mp4. full matches movie songs, wrestlemania 22 full show nd full matches 3gp mp4 hd, . Brock lesner Vs Dean Ambrose Full Match WWE WrestleMania 32 Full Show HD. ![]() 1 : GENERAL INFORMATIONġ.4 When is the game going to be released in North America? Elsewhere?ġ.5 Are there screenshots or maybe a Demo available to download?Ģ.1 What new units and structures are there?Ģ.3 How is the computer AI in comparison to C&C?Ģ.7 Is there any kind of editor included?ģ.1 Can I play Command & Conquer against a friend?ģ.2 What kind of Internet support is there?ģ.5 How many players, IPX, modem, null modem?ģ.6 Does the AI build bases in multiplayer games?Ĥ.8 Does Red Alert work with Windows NT or OS/2?Ĥ.12 The game keeps asking me to insert the CD when it is already there!Ĥ.14 The use of unofficial editor programsĤ.15 Primary Video Buffer Allocation errorĤ.17 8MB free space required error message (DOS version only)ĥ.2 Contacting Westwood Studios directly.ħ.1 When is C&C2: Tiberian Sun going to be released? You are allowed to distribute it freely, but not to make changes. This FAQ is available from our web site (All information contained herein is copyright 1996-7 by Westwood Studios. Most of this information is not available in either the game manual or readme file. This FAQ file contains information regarding Westwood Studios' newest Command & Conquer game, RED ALERT. Select File > Save to save the RA2.INI file.The Command and Conquer Index - The A-Z of C&C Change the VideoBackBuffer attribute to a no value: VideoBackBuffer=no. Adjust the ScreenWidth and ScreenHeight values in the RA2.INI file to match the current display resolution. Select the Notepad option from the context menu to open the file. Right-click the RA2.INI file in the Red Alert 2 directory and click on Open with. Press Win + E keys to open the File Explorer and find the Red Alert 2 directory file in it. So, it’s recommended that you adjust its screen resolution to match the current display resolutions. If you set the screen resolution too high, some issues like Red Alert 2 not working may happen to you. Adjust the Game’s ResolutionĪs you know, the Red Alert 2 Windows 10 comes with lower resolution monitors. Now, restart the game and see if the Red Alert 2 Windows 10 issue still persists. Select the checkbox for Disable Origin in Game for this game in the pop-up window and click on the Save button. Then type “ –Win” in the text box that includes a Command-Line Arguments text. Right-click the Red Alert 2 game and select Properties from its context menu. Launch the Origin on your Windows PC, and then navigate to the My Games tab and select the All games option from the drop-down menu. In addition to running the game in compatibility mode, you can adjust the game’s settings in Origin if you download the game from EA Origin. After that, click on the Apply button to confirm the changes and click on OK to exit the window. ![]() Then you can select the Reduced color mode from the drop-down menu to tweak the graphical settings. Tick the checkbox for Run this program as an administrator. Go to the Compatibility tab in the pop-up window, and tick the checkbox for Run this program in compatibility mode for. Right-click the executable game file in File Explorer and select the Properties option. For this issue, you can try running the game in compatibility mode. ![]() Many users encounter the “FATAL String Manager failed to initialized properly” issue when running the Red Alert 2. Read More Common Fixes to the Red Alert 2 Issues on Windows 10 Fix 1. ![]() Others Narrator: Before the age of the twilight set upon the gods, a legend rose to claim his place among them.
By 2010, companies were being advised to use SHA-2 or SHA-3 instead. SHA-1 was first introduced in 1995, and was already on its way out by the time Bursztein started working on this hash collision project with his colleagues in 2015. More in-depth information, as well as a tool to make your very own hash collisions, is available at the project's website shattered.io. Instead of taking 12,000,000 GPUs operating at peak capacity for one year to find one collision, he found he was able to find a collision using just 110 GPUs for one year. It's like playing with the atomic structure of iron to turn it to gold, and the result was, to my untrained eyes, equally magical. While it's not unusual for Black Hat talks to involve code that looks impenetrable to the layman, this had to do with the actual structure of files, where data is located, how the files are constructed, and how pieces of the file are addressed by the hash function. "We have been able to push back the complexity of the function," he said, with the remaining steps being within the grasp of computing power.īursztein's talk frequently veered into highly technical territory. After that, he admitted, his team hadn't cracked the process. His team solved the first 16 steps, and found that the next eight steps were extremely predictable. Part of Bursztein's approach involved solving individual steps in the 80-step SHA-1 hash process. "There's 15 years of cryptanalysis in here," he joked. Even in the talk, Bursztein breezed over some subjects. I am no expert in the advanced mathematics that went into the work of Bursztein and his collaborators. It might be possible to find the answer, but not within the lifetime of the attacker or any of their descendents. The massive time and computing power required to solve the equations that make up cryptographic tools is what makes them work. "We estimated that if you wanted to brute force this, it would take 12 million years for 1 collision." "You cannot use brute force," Bursztein said, referring to the practice of simply throwing tons of computing power at a cryptographic problem and hoping to find the answer. ![]() The benefits are obvious if you have a phoney contract but it has the same hash as the original contract, you can sneakily demand any terms you want.īut like all things in cryptography, a hash collision is not easy. When Hashes CollideĪ hash collision is when two different files end up with the same hash. If it's a match, you're in! And if it's stolen it doesn't matter because an attacker can't use the hash to obtain your password. When you enter your password, it's hashed and compared to the hash the company has stored. Instead of storing the password, a company simply retains its hash. This can mean a lot of things, but hash functions are great for passwords. When a company announces that its data has been stolen, you'll typically hear that passwords and other information are secure because they've been hashed. You've probably heard about hashes in the context of data breaches, too. These functions are also used to digitally sign software, so your computer can tell the difference between a legitimate software update from Microsoft and a bogus one designed to take over your computer. Hash functions are used to digitally sign HTTPS certificates, which verify a website's identity and secure your connection. Cryptographic hashes are used to verify the legitimacy of digital contracts, since you can compare hashes and confirm that document hasn't been changed. "If you were to hash two files, even if they have one bit of difference, the hash will be different," explained Bursztein.Īnd while you can't smoke a cryptographic hash (not even in Las Vegas), you can find them everywhere. More importantly is that no two hashes are ever the same. You can't take a hash of a file and reconstruct that file. There are two critical points about cryptographic hash functions like SHA-1. ![]() LAS VEGAS-Elie Bursztein, Google's lead anti-fraud researcher, began his talk here at Black Hat 2017 with an understatement: "It has been a long and interesting journey over the last few years." In fact, Bursztein has spent the better part of two years working to create an SHA-1 hash collision, which means he demonstrated not just how he could do the impossible, but how it's done quickly and efficiently.
The course structure is simple and straightforward. However, at the time of this writing, the course was priced at $10.44 with a 30-day money-back guarantee.
![]() ![]() The level design for Mission 2 was slightly changed in this version. Unlike the NES version, the Mega Drive version of Double Dragon II is more of a direct conversion of the original arcade game, featuring the same levels and moves, as well as almost every enemy characters. The Mega Drive version of Double Dragon II: The Revenge was released by Palsoft exclusively in Japan on December 20, 1991. In contrast to the arcade's bittersweet ending, the NES version features a happier ending in which Marian is brought back to life after the final opponent is defeated. Notably, the ninth and final mission is a battle against the Mysterious Warrior, a character introduced in the NES version who serves as the new final boss. Most of the enemy characters from the arcade version are featured in the NES version as well, while a few were replaced by new ones. The level designs are also completely different, with the NES version featuring nine missions instead of just four. While the premise is the same as the arcade version, the game now features story sequences before each stage which serves to advance the plot. The final mission is only available on the hardest difficulty setting. There are also three difficulty settings, which also determine the length of the game in the English version. In Mode A, Billy and Jimmy cannot attack one another, whereas in Mode B, they can hit and damage each other. There are two different 2-Players Mode, A and B. Unlike the first NES game, the game can now be played cooperatively with a second player. Much like the first game, the NES version of Double Dragon II features many drastic differences from the original arcade game. An English localization was published by Acclaim Entertainment, which was released on January 1990 in North America and later in the PAL region. ![]() The NES version retained the two-player co-op feature that was missing in the first NES game.The Nintendo Entertainment System version of Double Dragon II: The Revenge was produced by Technōs Japan and released in Japan on December 23, 1989. Home versions Nintendo Entertainment System Main article: Double Dragon II: The Revenge (NES) If two players reach the end together, then both will get to face their own clone for the final battle. After defeating Willy (the final boss from the original game) in the fourth stage, the player will confront a double of their own character for the game's final battle. Each stage has its own boss character with his own leitmotif theme. Like in the original game, the arcade version of Double Dragon II is divided in four missions: a heliport, a lumber storehouse, a wheat field, and the new enemy's hideout. The steel bats and dynamite sticks, for example, were replaced by shovels and grenades. The weapons that can be used by the player have also been redrawn and modified from the previous game. A few new moves are added as well, including a " Hurricane Kick".Īlmost all of the returning enemy characters from the first game were given makeovers and new moves which they can use against the player. Pressing the attack button of the player's current direction will do a standard series of punches, while pressing the opposite attack button will perform a back kick. The biggest change in the game's controls are in the replacement of the original's punch and kick buttons with two directional-based attack buttons (Left Attack and Right Attack), similar to Renegade. The arcade version of the game is essentially an improved version of the original title. Once again, the player assumes the role of brothers Billy Lee and Jimmy Lee, who are now tasked with the duty of avenging Marian's death. The arcade version of Double Dragon II: The Revenge begins with Marian, the heroine from the original Double Dragon, being shot to death by the leader of the Black Warriors. ![]() On Time Tech IT Services In San Francisco is the trusted choice when it comes to staying ahead of the latest information technology tips, tricks, and news. You’ll also likely want to experiment with additional settings on your computer that could be causing your Internet speeds to dip below the upload and download rates that you’re paying for from your Internet service provider. Hit the “Enter” key on your keyboard once again to turn the feature back on. Return to the command prompt box and type the command “netsh int tcp set global autotuninglevel=normal” (without quotation marks). Disable Windows Auto Tuning Tcp Autotuning Windows 10 If Window Auto Tuning was NOT the reason you were experiencing slow connection speeds, don’t worry – you can always turn it back on. If your speed test ranks higher than it has in the past, or if you notice that your computer is generally faster as you go about your business, congratulations – you just solved your problem. To verify that this was the cause of your slow Internet connection problems, visit a site like and run a speed test on your Internet service provider’s connection. The Window Auto Tuning feature will now be disabled. To disable the feature, type the command “netsh int tcp set global autotuninglevel=disabled” into the box on screen (without quotation marks) and hit “Enter” on your computer’s keyboard. If the option “Receive Window Auto Tuning Level” has a setting of “normal” next to it, the Window Auto Tuning Feature is currently enabled. Type the command “netsh interface tcp show global” into the command prompt box (without quotation marks) to view the configuration options of the computer in question. Hold down the “Shift” and “CTRL” keys on the keyboard, tap the “Enter” key and click “Yes” on the UAC prompt that opens. ![]() From the desktop, hold the “Windows” key on your keyboard and open the command prompt by typing “cmd.exe” into the box that appears. Those who wish to disable Window Auto Tuning and regain some of their lost Internet connection speed can do so using the command prompt. Luckily, it’s a problem with a relatively straightforward solution. If you’ve recently updated your computer to Windows 10 and feel that your Internet speeds are slower than normal or are generally more sluggish than you’d like, there is a very high chance that this feature is why. The issue is that the default configuration options used by the feature (which itself automatically runs by default) are NOT optimized for every type of connection out there. It’s actually a modern version of a feature that has been around since the days of Windows Vista that is designed to improve the way that certain programs perform when sending TCP data over a network connection. Like much of the Windows 10 operating system, the Window Auto Tuning feature built into the software was created with only the best of intentions. Now, thanks to the recently released Windows 10 anniversary update, a certain feature that is enabled by default could potentially be slowing a person’s computer down without them realizing that they have a problem in the first place. ![]() Whether a user explicitly wanted them or not, update files often downloaded without a user’s express permission and could even automatically install themselves under certain conditions. First, Microsoft drew criticism because of the “forced” nature of the updates. Microsoft’s Windows 10 operating system has been mired in controversy almost since its public unveiling a little over a year ago. At the command prompt type: netsh int tcp set global autotuninglevel=disabled. The two most important tweakable parameters are “Auto-Tuning Level” and “Congestion Control Provider”. The settings, as well as their default and recommended state are explained below. The Receive Window Auto-Tuning feature lets the operating system continually monitor routing conditions such as bandwidth, network delay, and application delay. To disable Receive Window Auto-Tuning feature for HTTP traffic, give it a value of 0 or delete the created TcpAutotuning DWORD. Here are the commands to enable or disable Auto-Tuning: Disable: netsh int tcp set global autotuninglevel=disabled Enable: netsh int tcp set global autotuninglevel=normal Similar: How to See Your Network Adapter Speed in Windows 10 How to Improve Your Wireless Network Performance How to Reset Network Settings in Windows 10. Look for Receive Windows Auto-Tuning Level. |
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